Using physics

Edited

Pro Tip: Did you know Tynker has an interactive Block Coding Reference built right into the editor? What's super cool is that it's so convenient and even includes related code blocks for you to try. Best of all, you can drag and drop those code blocks straight into your coding canvas to use right away!

Simply click on the Help icon toward the top of the editor.

Then use the search bar to quickly look up "Physics" or other blocks, topics, and glossary terms.

Drag code snippets straight into your coding canvas!

Have a try yourself!

https://www.tynker.com/ide/


Feel like browsing? Click on one of the sections and explore!

Using Physics section at a glance:

  • Physics basics: Controlling collisions with restitution

  • What is the difference between force and impulse?

  • Physics properties: Active, static, and shape

  • Physics basics: Linear velocity

  • What happens if I change gravity?

  • How do I make platforms that an Actor can stand on?

  • How do I control the edges of an object?

  • Physics basics: Set gravity, start physics

  • What is physics?

  • Physics basics: Gravity and acceleration

  • How do I shoot a cannonball?

  • How do I make a ball more bouncy?

  • How do I use friction?

  • Physics basics: Give a push with impulse